Mafia Wars from a Player's Perspective

Mafia Wars from a Player's Perspective

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Showing posts with label cider house. Show all posts
Showing posts with label cider house. Show all posts

Friday, December 2, 2011

inactive property build timer issue

Someone in my family mentioned a discrepancy with the timers and cost to build, between his active properties versus his inactive properties. I checked my properties just now and I observed the same thing. As you can see, my Biker Clubhouse has just over 10 hours before it can build again for free, or I can speed build for 7 reward points. It was an active property. I switched it out with the Ciderhouse, which was previously inactive, and the Ciderhouse shows the same amount of time before it can build again for free, but shows that it requires 12 reward points to speed build.

This is likely intentional, and more of a timer misunderstanding on the inactive property than a reward point cost issue. Remember that we're only able to build from 5 properties per day; after that, we have to pay to build from additional properties or again from the same active properties. The build timers should be respective to each property, and since I built from my Biker Clubhouse earlier, that build timer reset. Since I did not build from my Ciderhouse and it counts as building from an additional property, it makes sense that it would still be 12 reward points.

I went ahead and did a build from my Ciderhouse out of curiosity. Afterwards the timer resets to show the correct amount of time until the next available build. Likely now the reward point cost will go down as the hours pass, if I keep the property active.


Speed building from my Biker Clubhouse now looks the same--the build timer is back to 18 hours and the cost to build is back to 12.

So, I could be wrong, but I think this is as it should be, only the build timers are look confusing on the inactive properties. The timer shown would be the amount of time before you could build again if the property were active. But if you've otherwise already built from 5 properties, you would still have to pay the initial 12 reward points to build from a sixth unique property.

Wednesday, November 23, 2011

Cider House buildtime extended

Good news from the Official Mafia Wars blog!
We just wanted to let everyone know that the Ciderhouse expired feed issue has been resolved and that we've extended the timer by 20 hours to make up for the time lost to the error. You now have until 8am (Pacific Time) on Friday 11/25 to upgrade the property with the help of your Mafia sending you upgrade parts!
Thank you Zynga! I'm happy to see this was extended, because I know many players are still working to get these things built.

Issues with feeds and Cider House - 11/23/11

Dear Mafia players,

We are aware that there is an issue with the feeds and in particular with the ones related to the Cider House when requesting parts. Our development team has been notified and is currently working to resolve this issue.

Please check the game periodically for updates on its availability. We apologize for this inconvenience.
It seems to me like Zynga is trying to force people into spending reward points to complete their Cider Houses. Talk about the spirit of the season.

All Feeds requesting parts for the Cider House will just tell you "this feed has expired", so these players who are trying to finish upgrading the property before time runs out are getting shafted, and naturally Zynga isn't lifting a finger to do anything about it.

I strongly recommend you contact Customer Support and complain about this egregious slap in the face.

Thursday, November 10, 2011

limited time property: The Cider House has landed


Oh boy, another limited time property! This one doesn't offer anything that hasn't been offered many times before.

The 'highest' item that can be built is the Cider Truck, which gives +3 attack. Its stats are 100 attack and 75 defense; nothing to crow about, if you want my opinion. But then, I'm not a fan of loot. Pretty new loot does not excite me. Stats do. And +3 attack is kinda gay, since it's already been offered in many other properties.

The ONLY thing worth building for is if you're after stamina. You could add another +3 stamina with the Brewmaster, buildable at level 6.

I might build that far, just in case I ever decide to bulk up on stamina.

Otherwise? This property is fuggin pathetic. Try again, Zynga. This is a waste of time and effort, for the most part. Zynga makes money off of us requesting these build parts. So why can't they offer something better? This is crap.