Mafia Wars from a Player's Perspective

Mafia Wars from a Player's Perspective

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Showing posts with label assassin-a-nator. Show all posts
Showing posts with label assassin-a-nator. Show all posts

Wednesday, August 17, 2011

the {ASS}es got their groove back!

*breaking "news"*

After reviewing the situation and "complaints", Zynga decided to give the {ASS} family their tag back. Congratulations Assassin-a-Nators! 

While I know some people will be quick to make accusations of Favortism, that's the farthest thing from the case. This was given consideration and brought about by the new interim Zynga Community Manager. There are many tags out there that are similar or worse, and no one has a problem with those tags. So why was the {ASS} tag reported? Spite and pettiness, plain and simple.

It was a terrible precedent to allow other players to organize reporting of the tag, when their only purpose was to be able to continue propagandizing their smear campaign. It wasn't about right or wrong, it was about haters flinging poo at their target. Well guys, you missed.

Thursday, August 4, 2011

I Am A Cheater

TLDR alert! :D
I'm pretty vocal about the fact that I don't really give a fig newton who's cheating and who's not, as it rarely affects my game. I'm also pretty vocal about the fact that I think people spend too much of their time worrying about who is cheating, especially about the war loot exploit thing. That being said, it's also no secret that many people are very worked up over the subject, so regardless of my personal opinion, even I reached out and asked Zynga to do something about the problem.

The only time those dastardly Scrubbers annoy me is when they use the script to join operations, which they won't complete until the next time they happen to actually be at the computer and in the mood for some ops action. I get rid of those players because of how they affect my game and that of my friends. It sucks waiting on stalled operations.

The issue with Scrubber and the war loot is now common knowledge, but trouble with it has been brewing for a long time. One of my former friends and admins made the issue a personal crusade of his, and he was unhappy that I didn't 'support' him on the matter.
"Misty, . . .why don't you make a public statement that you believe in cheating and glitch exploits? We can pigeon-hole you next to MWLL then."
Ok then, I will, because I know he's not the only one who's wanted me to speak openly about similar topics.

You can try to pigeonhole me all you want, but as others have already found, making assumptions about me and my game made an ass out of them. That person is well aware that I didn't NOT support him, that it simply was not a personal issue of mine.We all have our issues with the game, and war loot exploits was not one of mine. That certainly doesn't mean I didn't recognize that there were others that shared his opinion.  Because I think people are too overwrought on the subject doesn't mean I approve of "glitch exploits". Me saying that people should spend less time b*tching about what others are doing and more time playing their own game does not translate to I "believe in" the war loot exploit.

I have always made it a habit to stay familiar with many of the scripts out there. I do use some scripts personally, and keep track of several other scripts for documentation and research purposes, as well as to answer the questions I frequently get asked about them. I am aware that this is against Zynga's TOS, but I don't consider this cheating. You'll never get Zynga to give blanket or specific approval of third party scripts, but I don't think even Zynga considers me to be a cheater. They've publicly said that they are aware that there are beneficial scripts.

In the years I've played Mafia Wars, I've gone through different levels of script usage. I remember back when I first discovered MWAP, I spent days fine-tuning and running it. Days at a time, sometimes. I've also done some underground script testing in the past. I'd guess those are probably my two biggest Mafia Wars transgressions - that I did at one time fully automate, and that I have used an underground script (don't ask 'cause I ain't tellin'. it was over a year ago anyway).

Automation is boring, though, because I generally like to be very involved in my game. Firstly, because I just really like playing Mafia Wars, and secondly, because I'm always posting about the game so I want to know what's going on. That's sorta the same reason I grew out of my E-ho phase. Doing the same thing over and over isn't as fun, and you give up a lot of variety in your game play because all your skill points went into energy and/or stamina.

That brings me to another area of "cheating" - multiple accounts. Oh yes, I have them, ::gasp:: My original account was all disorganized because I had no idea what I was doing when I first started playing Mafia Wars. So I made a new account, and as any of my friends and disappointed family can tell you, I started playing exclusively on the new account. Do I still have the original account? Yes, as I have all my friends and family there, but I remember to check the account maybe once a month, if that, and I can honestly say I never play Mafia Wars on that account for any reason.

I do have a "baby fighter" account, which I play with varying degrees of frequency. Since I'm trying to be completely honest, I also have various alt accounts which were and are sometimes still randomly accessed for testing or other purposes. They aren't played, and I usually only check them when I'm looking for a new feature that hasn't hit my account yet. Most of them were around before I ever played Mafia Wars, when they were used for similar purposes for another game I used to play called Knighthood.


My second account is the one where many of you first remember me from. The big level 5k+ E-ho. As I previously said, I eventually tired of the E-ho game path, and started over again almost a year ago. As most of my friends can attest, I no longer play the old E-ho account. I do sometimes access it for documentation purposes - it has 24k energy and 8k stamina, so it's great for drop rate studies.

I also dusted off the old account for the Death By Ice event. I'm told that some of the forum creepers wanted to know what my thoughts about the {ASS} debacle was, as it's no secret that I was originally an {ASS}. Oh I'll be happy to tell you - the whole situation seriously pissed me off. I was hugely annoyed that certain clan players decided that new redtag groups were "fake", alleging that the formation of such groups was an insult to the game. I disagree - I'm not in a clan, but I thought the idea of a group put together specifically to compete in the Death By Ice event sounded fun! I thought the Assassin-a-nators group name and tag were funny. I have no problem with people using Assassin-a-nator, and I use it some myself.

image from MWLootLady
It never occurred to me that other players would actually organize pages against the {ASS}es, that people would virtually lie to my face, and exaggerate about things that were being said and done. While a lot of people didn't like the {ASS} or similar groups for various reasons, the big hullabaloo was the machination of only a few instigators. I was so thoroughly disgusted with the behavior of other people that I just stopped playing. That was the first night of event. I was later told that I was removed from the group since I wasn't playing, and that was fine by me.

As to all the things that followed, I can't really speak specifically about them, as I wasn't involved in it. Setting up auto-healing minis wasn't an idea that occurred to me and likely isn't something I would have bothered with. I can understand why some people were upset about that point.

I'm sure I would have used Assassin-a-nator some, but as others have tried to prove and failed, I don't do a lot of automation. I do a lot of fighting manually, and also use Assassin-a-nator to run out my stamina, depending on my inclination. I don't leave scripts running overnight or even for extended periods of time, and I don't consider my moderate use of such scripts to be cheating. I don't really care how much or for what purpose other people are using scripts, as long as it doesn't affect me. And it usually doesn't.

So there you have it, all my dirty little secrets. Enjoy. I hope you're happy now.


Monday, August 1, 2011

fighting script issues

Settle down and breathe, everyone! I'm not sure what's gone amuck in the Mafia Wars wormhole warp, but everyone is all of the sudden reporting issues with their various fighting scripts. I'm out of stamina, so I didn't realize it :0)

Word on the street is that the creator of FBMWAddon is offline for awhile due to technical issues. Secretsquirrel has quickly posted a replacement on userscripts.org. Thanks to Sierra M. for the heads up about that. I have no idea what the continued maintenance of this replacement will be.

Elsewhere in the realm, Assassin-a-nator is down. Knowing the guys at Spockholm, it won't be down for long.

Assassin-a-nator won't load from the UnlockedMW toolbar either. It sounds like Firefox users may need to reinstall the greasemonkey script after it's updated.

That being said, manual fighting every once in awhile won't hurt you :D Load the UnlockedMW toolbar, turn on the stamina helper, and start fighting. Welcome to the world of mostly-manual fighting, sans carpal tunnel.

Check here and here for previous write-ups on the UnlockedMW toolbar.

And remember, it's all Zynga's fault! :)

Tuesday, June 21, 2011

Assassin-a-Nator: for the new fight system

Now that a lot more people have gotten the fighting update, a lot of players are wondering what the heck they're going to do until Brawler is updated. Well, there's a good chance Brawler will get an update soon, now that more of us have the fighting update. There's also a new fighting tool designed by Spockholm called the Assassin-a-nator. We've talked about here on Mistyfied before, in fact.


 These are some of the options that Assassin-a-nator offers right now, and I wouldn't be surprised to see more filters added in the future.

You can get the Assassin-a-nator HERE at their beta bookmarklets page.

Saturday, June 18, 2011

Spockholm releases tool for new fight system

Team Spockholm has introduced a new option for fighting tools functional for the new fight system: the Assasin-a-Nator! It can be found right HERE on their beta scripts page. It has a few familiar filters. I'm off to check it out more!

**note, this only works with the NEW fighting system. If you're still on the old one, you won't be able to utilize this script yet.