Mafia Wars from a Player's Perspective

Mafia Wars from a Player's Perspective

UnlockedMW for Mafia Wars is recommended by Mistyfied Mafia Wars.
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Showing posts with label boost. Show all posts
Showing posts with label boost. Show all posts

Wednesday, July 25, 2012

They're BACK! Rob squads return! 7/24


Rob Squads have returned!


This is how mine looks now versus how it looked two nights ago.


Let's get to robbing!



Sunday, July 22, 2012

2nd ****UPDATE**** Missing Rob Squads 7/22


**** UPDATE #2 ****
Zynga is aware of the missing Rob Squads, but it appears to be unintentional
Missing Rob Squads: We are aware and investigating this issue
Please go to that page and click the Bandage so they will *fix it*!
**** UPDATE #2 ****

Now that we have the exciting new Robbing Spree Event our Rob Squads seem to have disappeared.
*UPDATE*
From a reliable source, you can still use Rob Squads in Spockholm Robber BG v 1.08 beta
*UPDATE*


We still have burners, and *yes* the Rob Squads did say "Limited Time" for a very long time, so maybe we just forgot that the time was limited, the way that Zynga forgot that the Third Family Property is still "Coming Soon". 


I did find that I still have all of my Rob Squads in my Boost inventory, so we still have them. Maybe they'll come back later.

Wednesday, November 16, 2011

Fighter's Frenzy marketplace incentives

Don't get too excited, it's not as good as it looks.
Purchase an RP package of 215 RPs or more and for a limited time, earn a Stat Boost to increase your stats. you choose where you want to apply the Stat Boost and it will last for 4 hours.
So you could get +10% attack, or +10% defense, or +15% Mafia attack strength, or +15% Mafia defense strength. Now stop right there.

Zynga wants you to pay $50 for a temporary stat increase? I say NO THANKS. And NO, there is no associated sale on reward points with this proffered "boost". You pay full price.

So yeah. No thanks, Zynga.

Monday, July 11, 2011

boost control feature pulled

As Sudesh noted, it seems that the new boost control option has been pulled from many accounts that did previously have it. I didn't have it on my account to begin with, but I hope they bring it back and roll this feature out to more of us in the very near future.

Monday, June 13, 2011

all players can turn fight boosts on or off now

Now, all players will be able to have some control over whether or not to use their fighting boosts, irregardless of whether they are on the old or new fight system.

It will also show you what I assume is the best boost that you have available.

Sunday, May 1, 2011

Boosts need an overhaul

I am SO not the first person to complain about how boosts are used in the game, or even how useful they really are. The mystery bags are jokingly called "Boost Bags", and most of us know that the majority of the boosts are useless to the point of being ridiculous.

There are a few boosts that are somewhat useful, but we have no way to manage how we use them. Austin Mw sent me this screenshot from his game, where while doing a job in Vegas that actually COSTS Vegas chips, the game used one of his Money Sock boosts, which give 50% MORE cash from jobs. Now, does that even remotely make any sense at all? And how long has it been like this? Well, always.

And we already know that trying to talk to customer support about something like this won't get us anywhere at all.

Isn't it time that Zynga starts being a little more realistic about these pixel goodies that they unceremoniously ram down our throats from Boost Bags? Can't we at least be given some way to manage these things?