Mafia Wars from a Player's Perspective

Mafia Wars from a Player's Perspective

UnlockedMW for Mafia Wars is recommended by Mistyfied Mafia Wars.
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Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts

Friday, July 6, 2012

Update on Power Attacks 7/6


The Official Mafia Wars Blog posted this morning about changes to Power Attacks.
Power attacks will be worth 15 attacks per click for 12 hours starting 0:00 today (so I guess that means until noon pacific time today) They may or may not make it permanent depending on feedback ( or not)
It's *lovely* that they are doing stuff, busy, busy, busy! Seriously though, Where is our 3rd Family Property?
Please share your feelings at the link below!

Thursday, July 5, 2012

Notification Changes 7/5


This morning on the Official Mafia Wars Blog, Notification Changes were announced.
Notifications are to be simplified, now one notification regardless of type of attack (regular or power attack) and batched power attacks will be reported as a single attack.



Tuesday, May 8, 2012

Faster, Stronger, Better (fighting) 5/8


The Official Mafia Wars Blog has new information on fighting that you might find helpful, or at least, informative. Zynga states clearly in their post that power attacks are being counted the same as regular attacks and that they are working to fix this "ASAP"... we'll see.


I guess we'll see how well the 'fix' fixes the issues we've been having. 
More on recent fighting issues on  Brutus' Yo Zynga, fix the fighting, capish?  Monday post about fighting 

Monday, May 7, 2012

Yo Zynga, fix the fighting, capish?


All things fighting in Mafia Wars are quite bizarre right at the moment.  Players are frequently getting a fightlist full of dead accounts, i.e., targets with Bronze 1 ice season badges and no family tag.  Sometimes they are alive and sometimes they are all iced.  A dead account I keep on my rivals for declaring war on has been coming to life in the past week with full health.  This account belongs to a real life friend of mine, and he has assured me he has not touched Mafia Wars in over 2 years.  It is very possible that zynga is resurrecting dead accounts in order to help populate the fight lists with more live targets, and like anything new, it is causing lots of bugs.


Many, if not all of us are also seeing an outrageous occurrence of players icing themselves or healing almost immediately after being attacked.  Very frustrating for ice fiends like myself.

 And the news feed is all kinds of messed up. The above pic is not a great example, its just the only one i could capture on the fly: I was attacked one time and won the fight, but took 469 damage and gained 69 xp - those numbers do not make sense no matter how you slice it. Other players ave reported taking tens of thousands of damage off only a few hits, or being snuffed multiple times in a row.  Also, we are seeing an enormous amount of "super capos", i am frequently capoing for people 40, 50 even 99 times.

Zynga is working on adding more gradients to the heal timers in order to work around people with enormous health and the aut-healers, so it is possible some of this may be related to that as well.  We all know that anytime Z messes with one thing, another 5 things go haywire.

AND if this IS the fix, then it really sucks big time and needs to go back to the drawing board. Cuz this is not very fun.

So, what is really going on Zynga? - {ℳ} ßrµ†µ§

UPDATE 5/8/2012: http://blog.mafiawars.com/2012/05/fight-feature-faster-stronger-and-better.html




Wednesday, June 15, 2011

Zynga's Q&A: #3 Fight Page Jumping

You may recall Misty kicking off a series of articles recently, related to a list of issues that PAC put forward to Zynga. Having started off with Pop-Ups during fighting, and then Event Fatigue, we now move on to #3.


3. It’s not cool that the fight page sometimes jumps to the fight or rivals list and back again when I am fighting, which often causes me to miss out on icing other players.

This has been fixed with the release of the new fighting system. We are very excited about the new Mafia Wars fighting experience, but it still has a few bugs that we must fix before we can extend it to everyone. We are working to get it out to every player as soon as possible.

Please share your feedback regarding Fight Page Jumping.

Well, this issue has largely been made redundant by the fact that there is a new fight module on it's way out (slowly rolling of course) which appears to not have this jumping issue. Of course, it has another effect that causes the same problem, that is when someone else "steals" your ice, you get a pop-up for each attack carried out after the target was taken down. This means you then have to close each one or switch to a new tab to carry on fighting.

So Zynga still have some work to do to in order to smooth out the fight process. How badly has the screen jumping during fighting affected you before? And if you're on the new module, what ways have you seen the process slowed down?


Friday, May 6, 2011

Fight and Robbing loot updated

 The new fight loot is in the game!


 I'm not at all sure why an Arcturion would be considered superior fight loot. I think that should be downgraded, but what do I know? Fighters will be happy about the new superior items though I think.

The "uncommon" items are probably outdated now for most serious fighters, but they'll still be of benefit to many, at least.

 The uncommons still suck, and I don't have a clue why those are even considered "rewards". More like a slap in the face, but that's just me. Maybe someone will want that stuff.


Robbing rewards have also been updated.


I got this from clearing a robbing board. I haven't needed more diamondbacks for a long time, but hey, it's better than brass knuckles.




Nice! An Italian Hardwood.


Another Meadow Viper.

I might actually get a stamina refill now!